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Double XP Weekend | Apr 7-9

Are you ready for a weekend in the Realm? Step 1: Play Paladins this weekend. Step 2: Earn double account and Champion mastery XP. Ste...

Founder's Pack

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All current and future Champions

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Lex

Lex

Magnums
Magnums

Dual magnums that fire every 0.7s dealing 680 damage. Effective up to Medium range.

LMB
In Pursuit
In Pursuit

Begin rapidly firing your Magnums at the nearest target to you with perfect aim.

RMB
Retribution
Retribution

You have a Retribution target that is revealed to you when nearby. Killing your target grants additional Credits if they are on a killstreak. Activating Retribution randomly selects a new target.

Q
Combat Slide
Combat Slide

Activate to quickly slide forward in the direction you are facing, retaining the ability to fire your weapons.

F
The Law
The Law

Release an infallible surge of judgement, executing targets at or below 65% Health. Targets above 65% Health will take 600 damage and be slowed for 1s.

E
Inara

Inara

Stone Spear
Stone Spear

Fire a burst of 3 projectiles dealing 225 damage each over 0.4 seconds, every 1 second.

LMB
Earthen Guard
Earthen Guard

Enter a defensive state that lasts 5s where you and your deployables take 30% reduced damage.

RMB
Warder's Field
Warder's Field

Place a stone obelisk that pulses which slow enemies for 60% and deals 150 damage per second.

F
Impasse
Impasse

Deploy a wall that grows out of the ground and lasts 5s.

Q
Seismic Crash
Seismic Crash

Throw your spear, passing through shields and stunning any enemies within 40 units of its impact for 2s and dealing 500 damage.

E
Maeve

Maeve

Daggers
Daggers

Throw two Daggers every second that each deal 450 Damage.

LMB
Pounce
Pounce

Quickly Dash Forward. Collide with an enemy to perform a melee Strike for 500 Damage.

RMB
Nine Lives
Nine Lives

Reset the cooldowns of Pounce and Prowl.

Q
Prowl
Prowl

Move 65% Faster and increase your jump height for 4 seconds. Firing your weapon or using another ability will cancel Prowl.

F
Midnight
Midnight

Enemies within 300ft have their vision restricted to a 30 foot radius for 4 seconds.

E
Torvald

Torvald

Gauntlet
Gauntlet

A channeled beam of runic energy that locks on and deals 50 damage every 0.1s to a single target.

LMB
Recharge
Recharge

Regenerate 850 Shield Health per second for 2.5s. Channeling on an enemy Shield siphons 2000 Shield Health per second, regenerating your Shield.

RMB
Protection
Protection

Project a 2000 Health shield onto an ally for 2s.

Q
Runic Blast
Runic Blast

Shoot out a short range blast that Silences and Disarms enemies for 1.5s.

F
Hyper Beam
Hyper Beam

Unleash the latent power of your Gauntlet, channeling a blast that applies a massive knockback to all enemies for 2.35s.

E
Tyra

Tyra

Auto Rifle
Auto Rifle

Fire one shot every 0.09 seconds that deals 120 damage. Effective up to Medium Range.

LMB
Nade Launcher
Nade Launcher

Fire a grenade that deals 700 damage in a small area of effect.

RMB
Fire Bomb
Fire Bomb

Hurl an incendiary device that leaves a pool of fire for 6s. Enemies that contact the fire will burn for 9% of the maximum health over 0.6s and have their healing reduced by 50%. Continued Contact refreshes this effect.

Q
Hunter's Mark
Hunter's Mark

Mark an enemy for 6s. Marked enemies are revealed and take 15% increased damage from your basic attacks.

E
Crossfire
Crossfire

Gain 40% attack speed and 40% movement speed for 4.5 seconds. Firing does not consume ammo.

F
Sha Lin

Sha Lin

Long Bow
Long Bow

A long bow that draws back an arrow and releases it for up to 1000 damage every 1.5s.

LMB
Impaler Arrow
Impaler Arrow

Replace your arrow with an Impaler Arrow that knocks enemies back and stuns them for 1s if they hit a wall.

RMB
Planted
Planted

Plant youself in place, becoming stationary for 3s. While planted, your Long Bow draw time is 200% faster and you fire continuously. Re-activating Planted cancels the ability.

Q
Withdraw
Withdraw

Leap backwards and enter stealth for 2s, leaving a mirage at your original location for 3.5s.

F
Heat Haze
Heat Haze

Enter stealth and gain 30% Movement Speed for 8s. While active, you draw your bow 50% faster and leave a mirage behind for 2s each time you fire.

E
Mal'Damba

Mal'Damba

Spitting Cobra
Spitting Cobra

Fires as glob of venom every .55s dealing 450 damage to a single target. Effective at Short Range. Bonus Damage: Reloading throws the cobra dealing up to 550 based on how much ammo is missing and stunning enemies for 1s.

LMB
Mending Spirits
Mending Spirits

Summon a spirit to enchant an ally healing 280 Health every second for 5 seconds.

RMB
Gourd
Gourd

Toss a gourd full of venom that heals allies for 280 Health every second and damages enemies for 200 Damage every second.

Q
Slither
Slither

Quickly slither forward, becoming untargetable for the duration.

E
Dread Serpent
Dread Serpent

Fire a dark vessel that explodes when it lands, fearing all enemy Champions for 2s.

F
Makoa

Makoa

Cannon
Cannon

A salvaged ship cannon that fires one 650 damage cannon ball every 1 second. Effective at Short Range.

LMB
Dredge Anchor
Dredge Anchor

Hurl your anchor and reel in an unsuspecting enemy.

RMB
Shell Shield
Shell Shield

Project a 6000 health shield that blocks enemy fire for 4 seconds.

Q
Shell Spin
Shell Spin

Retreat into your shell and spin forward, knocking back enemies in your path.

F
Ancient Rage
Ancient Rage

Call on the powers of the Ancients. Drop Your cannon and swing your anchor, dealing 650 damage a hit. In addition, increase your health by 5000. Lasts 8s.

E
Viktor

Viktor

Assault Rifle
Assault Rifle

Fire one shot every 0.1 seconds that deals 130 damage. Effective up to Medium Range. Bonus Damage: The first four rounds in your magazine each deal 40 additional damage.

LMB
Iron Sights
Iron Sights

Look down the barrel of your rifle. Gain improved accuracy but move 50% Slower.

RMB
Frag Grenade
Frag Grenade

Throw a fragmentation grenade dealing up to 750 damage. Holding will cook the grenade and reduce its detonation time. Bonus Damage: Affected enemies take 15% increased damage from you for 4s.

Q
Hustle
Hustle

Lower your weapon and run 65% faster.

F
Barrage
Barrage

Bring up your Targeting Binoculars. Click on Enemy players to guide an artillery shell dealing 1400 damage to their location. Viktor's Movement speed is slowed while channeling Barrage.

E
Bomb King

Bomb King

Sticky Bomb
Sticky Bomb

Throw a sticky bomb every 0.6s that will stick to enemy Champions for 2s, with a maximum of 6 out at once. Sticky Bombs deal 900 damage in an area when detonated.

LMB
Detonate
Detonate

Detonate all active Sticky Bombs, causing them to explode.

RMB
Grumpy Bomb
Grumpy Bomb

Throw a Grumpy Bomb that grows angrier over 3s, exploding dealing 800 damage and stunning all targets in range for 2s.

Q
Poppy Bomb
Poppy Bomb

Throw an unstable Poppy Bomb that sticks to any surface. Detonating this bomb applies a knockback.

F
King Bomb
King Bomb

Roll into King Bomb for 5s. Explode and deal up to 2500 damage to targets near the center, knocking yourself back and stunning enemies. Ignores shields.

E
Drogoz

Drogoz

Rocket Launcher
Rocket Launcher

Bombard lesser creatures with explosive rockets that deal 850 damage per shot every 0.85 seconds.

LMB
Fire Spit
Fire Spit

Spit out an unstable loogie. Enemies hit by your flammable saliva take 150 damage and receive 30% additional damage from your attacks for 4s. Bonus Damage: You may shoot your Fire Spit, causing a large explosion that deals 1000 damage.

RMB
Salvo
Salvo

Pre-load all of the rockets from your magazine into your launcher. Your next fire will release all of the pre-loaded rockets. These rockets create larger explosions and deal 250 damage per shot. Deals 200% more damage to shields.

Q
Thrust
Thrust

Jet upwards into the air. Hold to use your booster.

F
Dragon Punch
Dragon Punch

Unleash your fury and overclock your thrusters to deliver a high velocity punch that deals 100% of your target's maximum health as damage.

E
Ying

Ying

Illusory Mirror
Illusory Mirror

Fires a continuous beam for a short period that deals 5 ticks of 120 damage over .5 seconds every .7s. Effective up to Medium Range.

LMB
Shatter
Shatter

Shatter all active Illusions, causing them to chase down enemies and explode for 500 damage.

RMB
Illusion
Illusion

Create an illusion that heals a nearby ally for 350 every second.

Q
Dimensional Link
Dimensional Link

For 4s, swap locations with the furthest illusion. If none are deployed, it will take Ying to the location of the last active Illusion. Removes debuffs on use.

F
Illusory Rift
Illusory Rift

Spawn a prism on every ally, that heals for 200 Health over .5s every 1s.

E
Androxus

Androxus

Revolver
Revolver

A six shot revolver that deals 600 damage per shot at close range every .5s. Effective at Short Range.

LMB
Defiance
Defiance

Fire a burst of 3 rounds from your revolver, with reduced accuracy dealing 300 damage per shot over 1.2 seconds. Bonus Damage: If you hit all 3 shots, you deal an additional 500 damage.

RMB
Reversal
Reversal

Absorb all shots from the front. After 1.4s, fire a blast dealing 75% of the damage you absorbed.

Q
Nether Step
Nether Step

Quickly dash forward in any direction. Can be used three times before going on Cooldown. Hold Jump while in the air to reduce fall speed.

F
Accursed Arm
Accursed Arm

Begin flying for 4s and mutate your Revolver to fire 4 explosive blasts that deal 1000 damage every .5 seconds.

E
Kinessa

Kinessa

Sniper Rifle
Sniper Rifle

A combination weapon that fires as an energy carbine or a powerful laser rifle. The carbine does 150 damage per shot every .15 seconds.

LMB
Sniper Mode
Sniper Mode

Charge up and fire a long range attack dealing up to 1000 damage.

RMB
Oppressor Mine
Oppressor Mine

Kinessa throws out up to 2 mines that deal 4 damage every .2s to connected enemies. Oppressor Mines slow affected players by 30%. Bonus Damage: Your Carbine deals 30% increased damage to enemies affected by Oppressor Mines.

Q
Transporter
Transporter

Deploy a Transporter that teleports you to its location after a short duration.

F
Headhunter
Headhunter

For 5 seconds successful shots made to the upper half of an enemy character will deal 50% increased damage. Your Sniper Shots also do not use ammo.

E
Grover

Grover

Throwing Axe
Throwing Axe

Hurl your axe dealing 400 damage. Bonus Damage: The Axe deals more damage the further it travels, up to 1200.

LMB
Crippling Throw
Crippling Throw

Throw Grover's axe to deal damage and cripple the first target hit. When Grover throws his axe over a longer distance, bonus damage is dealt.

RMB
Blossom
Blossom

Passively Heal nearby allies for 80 health a second. Activate this ability to heal nearby allies instantly for 1000.

Q
Vine
Vine

Throw a vine, that latches onto the first ally or terrain that it touches then pull yourself towards it.

F
Whirlwind
Whirlwind

Rapidly heal nearby allies for 2500 health per second for 5s.

E
Buck

Buck

Shotgun
Shotgun

A massive cannon that fires 20 small pieces of shrapnel that deal 27 damage every .9s. Effective at Short Range.

LMB
Net Shot
Net Shot

Fire a net that slows a single target by 50% for 1.5s and deals 150 damage.

RMB
Recovery
Recovery

Heal for 1000 Health over 4s.

Q
Heroic Leap
Heroic Leap

Buck leaps an incredible height and distance. Landing on a target deals 350 damage.

F
Buck Wild
Buck Wild

Go Buck Wild, instantly resetting all your Cooldowns, refilling your ammo, and causing your weapon to deal double damage for 6s.

E
Evie

Evie

Ice Staff
Ice Staff

An Ice Staff that fires a frozen blast dealing 930 damage every second that explodes in an area on impact.

LMB
Ice Block
Ice Block

Become immune to all damage for 3s. Cannot move or attack.

RMB
Blink
Blink

Teleport forward a short distance. Bonus Damage: Using Blink increases your damage by 20% for 4 seconds.

Q
Soar
Soar

Hop on your staff and take flight for 2 seconds.

F
Ice Storm
Ice Storm

Fire a massive ice storm that lasts 4 seconds damages for 40 every .25 seconds, slows, and Cripples targets inside.

E
Skye

Skye

Wrist Crossbow
Wrist Crossbow

A wrist-mounted energy crossbow that deals 150 damage per shot every .1 seconds. Effective at Short Range.

LMB
Poison Bolts
Poison Bolts

Fires 3 bolts in succession, each dealing 10% maximum Health damage over 5s.

RMB
Smoke Screen
Smoke Screen

Create a cloud of darkness that lasts 5s, blocking all enemy vision in or out of it. Gain stealth for 3s when entering the cloud.

Q
Hidden
Hidden

Enter stealth for 7.5 seconds and gain 25% Movement Speed. Getting too close to enemy players will reveal you while in stealth.

F
Time Bomb
Time Bomb

Place a bomb that deals 3000 damage and destroying all shields.

E
Barik

Barik

Blunderbuss
Blunderbuss

A short range blunderbuss shooting 13 pellets that deal a total of 500 damage, every 1s. Effective at Short Range.

LMB
Barricade
Barricade

Deploy a barricade that provides cover. Barricade has 5000 health and lasts 4 seconds or until destroyed.

RMB
Turret
Turret

Build a turret that fires at enemies for 150 damage every second and lasts until destroyed. You may deploy up to 2 turrets.

Q
Rocket Boots
Rocket Boots

A guided rocket charge that lasts 1s.

F
Dome Shield
Dome Shield

Spawn a Mega Turret that deals massive AOE damage.

E
Fernando

Fernando

Flame Lance
Flame Lance

A short range flamethrower that deals 35 damage per hit every .1s and applies a Damage Over Time effect for 200 damage over 2s. The Flame Lance cannot be manually reloaded and instead recharges when not being used.

LMB
Shield
Shield

Expand your shield to block 8,000 damage. Cannot attack.

RMB
Fireball
Fireball

Shoot a ball of fire that deals 450 damage and reduces healing by 50% for 3s.

Q
Charge
Charge

Dash forward at great speed dealing 200 damage.

F
Immortal
Immortal

Fernando and all allies within 70 units cannot be brought below 1500 HP or affected by Damage Over Time effects for 4s.

LMB
Grohk

Grohk

Lightning Staff
Lightning Staff

A staff that creates a channeled beam of lightning dealing 75 damage per hit every .1 seconds. The Lightning Staff cannot be manually reloaded and instead recharges when not firing. Effective up to Medium Range.

LMB
Shock Pulse
Shock Pulse

Fire a projectile that deals 125 damage and bounces between enemy players slowing them by 30% for 2s.

RMB
Healing Totem
Healing Totem

Deploy a totem with 900 health that heals nearby allies for 420 Health every second and lasts 6 seconds.

Q
Ghost Walk
Ghost Walk

Become untargetable and gain 20% movement speed for 1.5s. Removes all debuffs on use.

F
Tempest
Tempest

Surge with power for 3s, slowing and striking 2 nearby enemies at a time for 200 damage and speeding up and healing 2 nearby allies for 500 health every .5 seconds.

E
Ruckus

Ruckus

Miniguns
Miniguns

Incredibly fast firing miniguns that deal 53 damage per shot every .04 seconds once fully spun up. Maintain fire to continually speed up the rate of fire. Effective at Medium Range.

LMB
Emitter
Emitter

Create an energy shield around yourself for 3.5s, absorbing 3000 damage. Nearby enemies are slowed by 10% for 2s.

RMB
Repulsor Field
Repulsor Field

Ruckus projects a defensive energy impulse from his mech that Protects nearby allies and reveals nearby stealthed enemies. Affected allies will take 30% reduced damage for 3 seconds.

Q
Advance
Advance

Quickly jet in the direction you are moving. You can fire while using Advance. Has 2 charges.

F
Hexa Fire
Hexa Fire

Reveal two additional miniguns that deal 120 damage every .04 seconds and two rocket launchers that deal 250 damage every .25 seconds. Your Movement Speed is reduced during Hexa Fire but you gain 10% damage reduction.

E
Cassie

Cassie

Crossbow
Crossbow

A crossbow that deals 650 damage every .75 seconds.

LMB
Disengage
Disengage

Shoot an arrow that deals 200 damage and blasts the target backward.

RMB
Blast Shot
Blast Shot

Fire an explosive projectile that deals 450 damage and reduces healing by 50% for 3s.

Q
Dodge Roll
Dodge Roll

Quickly roll in the direction you are moving.

F
Scout
Scout

Send your bird into the sky for 8s, revealing enemies to allies and granting you 30% movement speed and CC immunity.

E
Pip

Pip

Potion Launcher
Potion Launcher

A custom launcher that fires volatile potions every 1s that explode in an area on impact dealing 600 damage per hit.

LMB
Explosive Flask
Explosive Flask

Fire an explosive flask that deals 150 damage and slows enemies by 50% for 2.5s.

RMB
Healing Potion
Healing Potion

Throw a healing potion that heals teammates for 1200 Health when it explodes.

Q
Weightless
Weightless

Jump higher for 3s. Pip can shoot during Weightless.

F
Evil Mojo
Evil Mojo

Throw a flask that deals 200 damage and turns enemies into chickens with 1500 health for 4s. Victims are returned to their previous state when the effect ends.

E

Media

Paladins - Open Beta Available Now on Steam

Paladins - Tencent Brings the Champions to China!

How To Play - Androxus (The Ultimate Guide!)

Paladins - How to Play - Barik (The Ultimate Guide!)

Paladins - How To Play - Bomb King (The Ultimate Guide!)

Paladins - How To Play - Evie (The Ultimate Guide!)

Paladins - How To Play - Fernando (The Ultimate Guide!)

Paladins - How to Play - Viktor (The Ultimate Guide!)

Paladins - Class Tutorial - Damage

Paladins - Class Tutorial - Flanks

Paladins - Class Tutorial - Support

January - Kinessa

February - Drogoz

March - Ying

April - Buck

May - Skye

June - Viktor

July - Ruckus

August - Pip

September - Evie

October - Fernando

November - Barik

December - Cassie

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