Heads Will Roll | CB32 Patch Notes

HEADS WILL ROLL
Closed Beta 32 Patch | August 18th


General

  • Head Attachment system
  • New Front End
  • UI performance improvements
  • Added champion roster to spectator UI screen
  • New mounting rules
  • Disabled 3p hit reactions
  • Reorganized cards into categories

 


Skins

  • Pip tier 1 recolors – character, weapon, head attachment
  • Bomb King tier 1 recolors – character, weapon, head attachment
    • Makoa tier 1 recolors – weapon

 


Champions – Balance/Updates/Fixes

  • The Champions
  • Androxus
    • Cards
      • Quick Draw
        • Reworked
        • Gain 5/10/15/20% Reload Speed.

  • Barik
    • Cards
      • One Man’s Scrap
        • Reworked
        • When your Turret is destroyed heal for 100/200/300/400 over 5s.
      • Another Man’s Treasure
        • Reworked
        • Picking up an HP Drop reduces active cooldowns by 12/24/36/48%.
      • Grudge
        • Reworked
          Reduce the cooldown of Rocket Boots by 1/2/3/4s.

  • Buck
    • Cards
      • Stomping Ground
        • Reworked
        • Reduce active cooldowns by 15/30/45/60% when you get a Kill.
      • No Escape
        • Reworked
        • [Weapon] Gain 8/16/24/32% Movement Speed for 8s after getting a Kill.
      • Concussion
        • Reworked
        • Reduce the cooldown of Net Shot by 1/2/3/4s.

  • Bomb King
    • Detonate
      • Increased pre-fire delay from 0.1 to 0.3s.
    • Sticky Bomb
      • Reduced damage from 1000 to 900.
      • Bonus Damage now triggers after the second bomb rather than the first, so it will take three or more sticky bombs to trigger bonus damage.

  • Cassie
    • Shortbow Ammo Count reduced from 8 to 6
    • Cards
      • Quiver
        • Reworked
        • Increase your Ammo Count by 1/2/3/4
      • Tumble
        • Reworked
        • Gain 7/14/21/28% CC Reduction
      • Somersault
        • Reworked
        • Dropping below 15/30/45/60% health resets the cooldown of Dodge Roll.
      • Fatal Sign
        • Reworked
        • Increase reload speed by 12/24/36/48% for 5s after getting a kill.
      • Infected Arrow
        • Reworked
        • Disengage reduces healing by 15/30/45/60% for 3s.
      • Excitement
        • Reworked
    • Cards
      • Bask
        • Heal for 15/30/45/60 each time Salvo hits a target.
      • Hyper Boost
        • Reduce the cooldown of Thrust by .1/.2/.3/.4s each time Salvo hits a target.

  • Evie
    • Blink
      • Blink no longer resets your camera upon use.
    • Cards
      • Biting Cold
        • Reworked
        • Generate 1/2/3/4 Ammo when you activate Ice Block

  • Fernando
    • Cards
      • Running Start
        • Reworked
        • Gain 10/20/30/40% movement speed for 3s after using Charge.

  • Grohk
    • Cards
      • Electrostatic
        • Reworked
        • Regenerate ammo 6/12/18/24% faster.
      • Gale
        • Reworked
        • Ghost Walk lowers the cooldown of Healing totem by 1/2/3/4s when Activated.

  • Grover
    • Cards
      • Barkskin
        • Reworked
        • Increase health by 75/150/225/300.
      • Nature’s Quickness
        • Reworked
        • Hits with your axe reduce the cooldown of Vine by .5/1/1.5/2s.
      • Over Growth
        • Reworked
        • Hitting an enemy with Vine reduces their healing by 15/30/45/60% for 2s.
      • Heavenly Agility
        • Reworked
        • Move 10/20/30/40% faster for 2s after Vine ends.

  • Kinessa
    • Transporter
      • Updated targeter for transporter
    • Cards
      • Generator
        • Fixed a bug where Rank 2 was not increasing the rate at which mines generated.
      • Tracking
        • Reworked
        • Reduce the cooldown of Transporter by .25/.5/.75/1s every time you hit an enemy with your Carbine.

  • Makoa
    • Cards
      • Rampage
        • Reworked
        • Gain 8/16/24/32% Movement Speed for 3s after getting an elimination.
      • Harden
        • Reworked
        • Gain 5/10/15/20% Damage Reduction for 2s after hitting an enemy with Dredge Anchor.
      • Tidal Grace
        • Reworked
        • Heal for 50/100/150/200 Health per second during Shell Shield.

  • Pip
    • Cards
      • Acrobat’s Trick
        • Reworked
        • Reload 5/10/15/20% faster.

  • Ruckus
    • Cards
      • Slow Dampener
      • You cannot be slowed below 30/40/50/60% of your base movement speed.
      • Quick Loader
        • Eliminations increase your reload speed by 7/14/21/28% for 5s.
      • At the Ready
        • Gain 20/40/60/80% cc reduction while using Spin Up but not Firing.
      • Crystal Capacitor
        • Generate 5/10/15/20 ammo per second while Spinning Up but not Firing.
      • Alternator
        • Heal 50/100/150/200 health per second while Spinning Up but not Firing.
      • Metal March
        • Increase your movement speed while out of combat and spinning up by 10/20/30/40%.
      • Purge
        • Reworked
        • Activating Advance reduces the duration of all Damage over Time effects on you by 15/30/45/60%.

  • Skye
    • General
      • Increased Health from 1700 to 2000.
    • Cards
      • Dismantle
        • Reworked
        • You deal 15/30/45/60% increased damage to deployables.
      • Confound
        • Reworked
        • Enemies are confused for 2s when hit by Poison Bolts.
      • *NEW* Nimble Fingers
        • Activating Poison Bolts increases reload speed by 40% for 5s.
      • Billow
        • Removed from the game
      • Blowout
        • Removed from the game
      • Endure
        • Removed from the game
      • Gotta Go
        • Removed from the game

  • Ying
    • Cards
      • Reanimate
        • Reworked
        • Renamed to Tangible
        • Increase Health by 50/100/150/200.