Open Beta 38 Patch Notes | November 17, 2016

Reach for the Stars
Open Beta 38 Patch Notes | November 17th


GENERAL

  • Improvements have been made to the Basic Tutorial.
  • Boosters may now be purchased after opening a Radiant Chest granting the fourth item.
  • Added Payload related lines to VGS.
  • Improved various projectile effects.
  • Adjusted the sound that plays when you successfully damage an enemy.
  • Fixed Cyrillic font not showing in skills screen.
  • Fixed an issue when pressing Y in “Redeem Code” bringing up Founder’s pack pop up.
  • Fixed an issue where receiving an MVP Pose in a Radiant Chest would show as a gold drop.
  • Fixed an issue where the Exit button was missing when at login screen.
  • Updated the loot drop presentation that now shows what champion an item is for as well as better highlighting item rarity.

COSMETICS

  • Ruckus
    • Head
      • Star Slayer Flight Suit
      • H.A.W.K. Jumpsuit
      • Sprocket Jumpsuit
      • Gizmo Jumpsuit
      • Assembly Jumpsuit
    • Body
      • Star Slayer
      • Sprocket
      • Gizmo
    • Weapon
      • Star Slayer Cannons
      • H.A.W.K. Miniguns
      • Sprocket Miniguns
      • Gizmo Miniguns
      • Assembly Miniguns

MAPS

  • Serpent Beach has undergone a visual update.

CHAMPIONS – BALANCE/UPDATES/FIXES

  • General
    • Fixed an issue with knockbacks that affected enemies having an extra impulse.
    • Added tracers on instant fire weapons

  • Androxus
    • Reversal
      • Added projectile trail.

  • Barik
    • “Barik has been over performing in many ways, and is too self sufficient with the right card combination. We are bringing down Healing Station to fit more of an in-combat persistent heal, pushing Barik to lean more on his Support for stronger healing. Reducing his Health and increasing Rocket Boots’ Cooldown makes him a bit less slippery when he is correctly caught out.”
    • General
      • Reduced Health from 3000 to 2900.
    • Blunderbuss
      • Bonus damage on targets hit by your Turrets reduced from 15 to 10% per Turret.
    • Rocket Boots
      • Increased Cooldown from 12 to 14s.
    • Cards
      • Healing Station
        • Reduced from 60/120/180/240 to 45/90/135/180 per second.

  • Bomb King
    • [BUG FIX] Jolt & Accelerant are applying increase incorrectly

  • Cassie
    • Blast shot is now more responsive with high ping. (lag compensated)

  • Grohk
    • “Grohk’s Healing Totem was a bit too vulnerable to collateral damage, so we’ve increased its Health to help it survive a bit longer.”
    • Healing Totem
      • Increased the Health of Healing Totem from 400 to 900.

  • Grover
    • “Grover’s damage output was below what we would expect for him. Raising his base damage up both improves his damage output and helps him deal with shields.”
    • Throwing Axe
      • Increased base damage from 300 to 350.
      • Throwing Axe combo damage over distance has been adjusted to match the new base.

  • Makoa
    • Improve Makoa’s cannon muzzle flash has particles that distract from the traveling projectile.
    • Makoa’s cannon projectile impact reads as an explosion, and is difficult to read from distance.

  • Mal’ Damba
    • Fixed Mending Spirits VFX not showing when using an alternate weapon skin.

  • Pip
    • Fixed an issue with the tooltip of Explosive Flask and Healing potion displaying incorrect values.
    • Cards
      • Gift Giver
        • Fixed an issue where this card was healing pip for much more than intended.

  • Ruckus
    • Miniguns
      • Updated firing sound.

  • Sha Lin
    • Cards
      • Bullseye
        • Fixed an issue where this card was not working at times.
      • Oasis
        • Fixed an issue where this card was not working at times.
      • Quick Sand
        • Fixed an issue where this card was not working at times.
      • Run Like the Wind
        • Fixed an issue where this card was not working at times.

  • Viktor
    • “Viktor is filling the role we expect for him, but is effective at too far of a range. Bringing in the range at which his damage starts to fall off and adding a slight additional recoil to his Iron Sights by default means he will be less effective fighting from a sniper’s range.”
    • Assault Rifle
      • Weapon falloff damage now starts at 90ft instead of 135ft.
      • Updated firing sound.
    • Iron Sights
      • Increased vertical recoil when firing during Iron Sights.

  • Ying
    • Fixed low particle settings not showing the projectile beam