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Makoa

Makoa

Cannon
Cannon

A salvaged ship cannon that fires one 600 damage cannon ball every 1 second.

LMB
Dredge Anchor
Dredge Anchor

Hurl your anchor and reel in an unsuspecting enemy. Enemies affected by Dredge Anchor are marked. Your next Cannon attack will deal 70% increased damage on marked targets.

RMB
Shell Shield
Shell Shield

Project a 6000 health shield that blocks enemy fire for 4 seconds.

Q
Shell Spin
Shell Spin

Retreat into your shell and spin forward, knocking back enemies in your path.

F
Ancient Rage
Ancient Rage

Call on the powers of the Ancients. Drop Your cannon and swing your anchor, dealing 600 damage a hit. In addition, increase your health by 5000. Lasts 8s.

E
Viktor

Viktor

Assault Rifle
Assault Rifle

Fire one shot every 0.1 seconds that deals 130 damage. Bonus Damage: The first four rounds in your magazine each deal 50 additional damage.

LMB
Iron Sights
Iron Sights

Look down the barrel of your rifle. Gain improved accuracy but move 50% Slower.

RMB
Frag Grenade
Frag Grenade

Throw a fragmentation grenade dealing up to 750 damage. Holding Q will cook the grenade and reduce its detonation time. Health drops reset the cooldown of Frag Grenade. Bonus Damage: Affected enemies take 15% increased damage from you for 4s.

Q
Hustle
Hustle

Lower your weapon and run 65% faster.

F
Barrage
Barrage

Bring up your Targeting Binoculars. Click on Enemy players to guide an artillery shell dealing 1400 damage to their location. Viktor's Movement speed is slowed while channeling Barrage.

E
Bomb King

Bomb King

Sticky Bomb
Sticky Bomb

Throw a sticky bomb every 0.6s that will stick to any surface for 60s, with a maximum of 6 out at once. Sticky Bombs deal 1000 damage in an area when detonated.

LMB
Detonate
Detonate

Detonate all active Sticky Bombs, causing them to explode. Bonus Damage: Hitting a target with multiple sticky bombs causes each bomb after the first to deal 30% more damage.

RMB
Grumpy Bomb
Grumpy Bomb

Throw a Grumpy Bomb that grows angrier over 3s, exploding dealing 800 damage and stunning all targets in range for 2s. Deals 200% more damage to shields.

Q
Poppy Bomb
Poppy Bomb

Throw an unstable Poppy Bomb that sticks to any surface. Detonating this bomb applies a knockback.

F
King Bomb
King Bomb

Roll into King Bomb for 5s. Explode and deal 2500 damage to targets near the center, knocking yourself and enemies hit back upon exploding. Ignores shields.

E
Drogoz

Drogoz

Rocket Launcher
Rocket Launcher

Bombard lesser creatures with explosive rockets that deal 950 damage per shot every 0.85 seconds.

LMB
Fire Spit
Fire Spit

Spit out an unstable loogie. Enemies hit by your flammable saliva take 150 damage and receive 30% additional damage from your attacks for 4s. Bonus Damage: You may shoot your Fire Spit, causing a large explosion that deals 1000 damage.

RMB
Salvo
Salvo

Pre-load all of the rockets from your magazine into your launcher. Your next fire will release all of the pre-loaded rockets. These rockets create larger explosions and deal 250 damage per shot. Deals 100% more damage to shields.

Q
Thrust
Thrust

Jet upwards into the air. Hold Spacebar to use your booster. Bonus Damage: After using thrust deal 20% increased damage for 4 seconds.

F
Dragon Punch
Dragon Punch

Unleash your fury and overclock your thrusters to deliver a high velocity punch that deals 100% of your target's maximum health as damage.

E
Ying

Ying

Illusory Mirror
Illusory Mirror

Fires a continuous beam for a short period that deals 5 ticks of 120 damage over .5 seconds every .7s. Bonus Damage: Hitting all 5 ticks on the same target deals 100 bonus Damage.

LMB
Shatter
Shatter

Shatter all active Illusions, causing them to chase down enemies and explode for 500 damage. Bonus Damage: Targets hit by Shatter will take 25% increased damage from subsequent Shatters.

RMB
Illusion
Illusion

Create an illusion that heals a nearby ally for 400 every second.

Q
Dimensional Link
Dimensional Link

For 4s, swap locations with the furthest illusion. If none are deployed, it will take Ying to the location of the last active Illusion. Removes debuffs on use.

F
Illusory Rift
Illusory Rift

Spawn a prism on every ally, that Heals 200 damage over .5s every 1s. Can be Shattered or used with Dimensional Link.

E
Androxus

Androxus

Revolver
Revolver

A six shot revolver that deals 620 damage per shot at close range every .5s.

LMB
Defiance
Defiance

Fire a burst of 3 rounds from your revolver, with reduced accuracy dealing 450 damage per shot over 1.2 seconds. Bonus Damage: If you hit all 3 shots, you deal an additional 700 damage.

RMB
Reversal
Reversal

Absorb all shots from the front. After 1.4s, fire a blast dealing 75% of the damage you absorbed.

Q
Nether Step
Nether Step

Quickly dash forward in any direction. Can be used three times before going on Cooldown. Hold Jump while in the air to reduce fall speed.

F
Accursed Arm
Accursed Arm

Begin flying for 4s and mutate your Revolver to fire 4 explosive blasts that deal 1000 damage every .5 seconds.

E
Kinessa

Kinessa

Sniper Rifle
Sniper Rifle

A combination weapon that fires as an energy carbine or a powerful laser rifle. The carbine does 150 damage per shot every .15 seconds.

LMB
Sniper Mode
Sniper Mode

Charge up and fire a long range attack dealing up to 1000 damage. Bonus Damage: Hitting a target with a fully charged shot deals 20% more damage.

RMB
Oppressor Mine
Oppressor Mine

Kinessa throws out up to 2 mines that deal 4 damage every .2s to connected enemies. Oppressor Mines slow affected players by 30%. Your Carbine deals 30% increased damage to enemies affected by Oppressor Mines.

Q
Transporter
Transporter

Deploy a Transporter that teleports you to its location after a short duration.

F
Headhunter
Headhunter

For 5 seconds successful shots made to the upper half of an enemy character will deal 50% increased damage. Your Sniper Shots also do not use ammo.

E
Grover

Grover

Throwing Axe
Throwing Axe

Hurl your axe, dealing more damage the farther it travels up to 1200.

LMB
Axe Throw
Axe Throw

Throw Grover's axe to deal damage and cripple the first target hit. When Grover throws his axe over a longer distance, bonus damage is dealt.

RMB
Blossom
Blossom

Passively Heal nearby allies for 80 health a second. Activate this ability to heal nearby allies instantly for 1000.

Q
Vine
Vine

Throw a vine, that latches onto the first ally or terrain that it touches then pull yourself towards it.

F
Whirlwind
Whirlwind

Rapidly heal nearby allies for 2500 health per second for 5s.

E
Buck

Buck

Shrapnel Cannon
Shrapnel Cannon

A massive cannon that fires 20 small pieces of shrapnel that deal 27 damage every .9s.

LMB
Net Shot
Net Shot

Fire a net that slows a single target by 50% for 1.5s and deals 150 damage. Bonus Damage: Buck deals 30% more damage to Netted targets.

RMB
Recovery
Recovery

Heal for 1000 Health over 4s.

Q
Heroic Leap
Heroic Leap

Buck leaps an incredible height and distance. Landing on a target deals 350 damage and slows enemies for 1s.

F
Buck Wild
Buck Wild

Go Buck Wild, instantly resetting all your Cooldowns, refilling your ammo, and causing your weapon to deal double damage for 6s.

E
Evie

Evie

Ice Staff
Ice Staff

An Ice Staff that fires a frozen blast dealing 930 damage every second that explodes in an area on impact. Bonus Damage: Deals up to 30% more damage to targets marked by your Ice Block.

LMB
Ice Block
Ice Block

Become immune to all damage for 2s. Cannot move or attack. Over the duration of Ice block an area around you grows, when Ice Block ends any enemy in that area is slowed and marked.

RMB
Blink
Blink

Teleport forward a short distance. Bonus Damage: Using Blink increases your damage by 30% for 4 seconds.

Q
Soar
Soar

Hop on your staff and take flight for 2 seconds.

F
Ice Storm
Ice Storm

Fire a massive ice storm that lasts 4 seconds damages for 40 every .25 seconds, slows, and Cripples targets inside.

E
Skye

Skye

Wrist Crossbow
Wrist Crossbow

A wrist-mounted energy crossbow that deals 150 damage per shot every .1 seconds.

LMB
Poison Bolts
Poison Bolts

Fires 3 bolts in succession, each dealing 10% maximum Health damage over 5s and marking the target, increasing the damage they receive from Skye only by 5% per bolt. Reduces healing by 50% for 3s. Bonus Damage: Hitting all 3 shots grants an additional 5% damage amp.

RMB
Smoke Screen
Smoke Screen

Create a cloud of darkness that lasts 5s, blocking all enemy vision in or out of it. Gain stealth for 3s when entering the cloud.

Q
Hidden
Hidden

Enter stealth for 3.5 seconds. Getting too close to enemy players will reveal you while in stealth.

F
Time Bomb
Time Bomb

Place a bomb that applies a powerful poison, dealing 3000 damage and destroying all shields.

E
Barik

Barik

Blunderbuss
Blunderbuss

A short range blunderbuss shooting 13 pellets that deal a total of 600 damage, every 1s. Bonus Damage: Hitting a marked target, consumes all marks dealing 15% more damage per mark. Enemies can be marked up to 2 times.

LMB
Barricade
Barricade

Deploy a barricade that provides cover. Barricade has 5000 health and lasts 4 seconds or until destroyed.

RMB
Turret
Turret

Build a turret that fires at enemies for 150 damage every second and lasts until destroyed. You may deploy up to 2 turrets. Turret shots mark enemy players for 3 seconds, and a player can be marked twice when hit by both turrets.

Q
Rocket Boots
Rocket Boots

A guided rocket charge that lasts 1s.

F
Lockdown
Lockdown

Spawn a Mega Turret that deals massive AOE damage.

E
Fernando

Fernando

Flame Lance
Flame Lance

A short range flamethrower that deals 30 damage per hit every .1s and applies a Damage Over Time effect for 200 damage over 2s. The Flame Lance cannot be manually reloaded and instead recharges when not being used.

LMB
Shield
Shield

Expand your shield to block 8,000 damage. Cannot attack.

RMB
Fireball
Fireball

Shoot a ball of fire that deals 450 damage and reduces healing by 50% for 3s. Bonus Damage: Fireball deals 100% more damage for each consecutive target it hits after the first.

Q
Charge
Charge

Dash forward at great speed dealing 200 damage.

F
Immortal
Immortal

Fernando and all allies within 70 units cannot be brought below 1500 HP or affected by Damage Over Time effects for 4s.

LMB
Grohk

Grohk

Lightning Staff
Lightning Staff

A staff that creates a channeled beam of lightning dealing 85 damage per hit every .1 seconds. The Lightning Staff cannot be manually reloaded and instead recharges when not firing.

LMB
Shock Pulse
Shock Pulse

Fire a projectile that deals 125 damage and bounces between enemy players slowing them by 30% for 2s.

RMB
Healing Totem
Healing Totem

Deploy a totem with 700 health that heals nearby allies for 340 Health every second and lasts 6 seconds.

Q
Ghost Walk
Ghost Walk

Become untargetable and gain 20% movement speed for 1.5s. Removes all debuffs on use.

F
Tempest
Tempest

Surge with power for 3s, slowing and striking 2 nearby enemies at a time for 200 damage and speeding up and healing 2 nearby allies for 500 health every .5 seconds.

E
Ruckus

Ruckus

Miniguns
Miniguns

Incredibly fast firing miniguns with medium range that deal 53 damage per shot every .04 seconds once fully spun up. Maintain fire to continually speed up the rate of fire.

LMB
Spin Up
Spin Up

Spin up your Miniguns to full speed without firing.

RMB
Emitter
Emitter

Create an energy shield around yourself for 3.5s, absorbing 3000 damage. Nearby enemies are slowed by 10% for 2s.

Q
Advance
Advance

Quickly jet in the direction you are moving. You can fire while using Advance. Has 2 charges.

F
Hexa Fire
Hexa Fire

Reveal two additional miniguns that deal 120 damage every .04 seconds and two rocket launchers that deal 250 damage every .25 seconds. Your Movement Speed is reduced during Hexa Fire but you gain 10% damage reduction.

E
Cassie

Cassie

Shortbow
Shortbow

A shortbow that deals 700 damage every .75 seconds.

LMB
Disengage
Disengage

Shoot an arrow that deals 200 damage and blasts the target backward. Bonus Damage: Shooting a target out of the air after knocking them back with Disengage deals 30% more damage.

RMB
Blast Shot
Blast Shot

Fire an explosive projectile that deals 450 damage and reduces healing by 50% for 3s.

Q
Dodge Roll
Dodge Roll

Quickly roll in the direction you are moving. Bonus Damage: The damage of your next shot is increased by 30%.

F
Scout
Scout

Send your bird into the sky for 8s, revealing enemies to allies.

E
Pip

Pip

Potion Launcher
Potion Launcher

A custom launcher that fires volatile potions every 1s that explode in an area on impact dealing 600 damage per hit.

LMB
Explosive Flask
Explosive Flask

Fire an explosive flask that deals 150 damage and slows enemies by 50% for 2.5s.

RMB
Healing Potion
Healing Potion

Throw a healing potion that heals teammates for 1000 Health when it explodes.

Q
Weightless
Weightless

Jump higher for 3s. Removes all debuffs on use. Pip can shoot during Weightless.

F
Evil Mojo
Evil Mojo

Throw a flask that deals 200 damage and turns enemies into chickens with 1500 health for 4s. Victims are returned to their previous state when the effect ends.

E

Media

How To Play - Androxus (The Ultimate Guide!)

Paladins - Open Beta Available Now on Steam

Paladins - Champion's Circuit (September 24 - October 30)

Paladins - Top 5 Plays #4

Paladins - Closed Beta 33 Patch Overview

Paladins - Tencent Brings the Champions to China!

Paladins - How To Play - Bomb King (The Ultimate Guide!)

Paladins - How To Play - Evie (The Ultimate Guide!)

Paladins - How To Play - Fernando (The Ultimate Guide!)

Paladins - How to Play - Viktor (The Ultimate Guide!)

Paladins - Class Tutorial - Damage

Paladins - Class Tutorial - Flanks

Paladins - Class Tutorial - Support

Paladins - Class Tutorial - Tanks

Paladins - Become a Champion

Paladins Beginner's Guide - Welcome to the Realm

Paladins - Card System (Tutorial)

Paladins - Collecting Cards (Tutorial)

Paladins - Competitive Mode (Tutorial)

Paladins - Customized Loadouts (Tutorial)

Screenshot

Screenshot

Screenshot

Screenshot

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